United States Marines Corps

1320Busa

#1 stand up playa,fug with me,RSD will k
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<span style='font-size:15pt;line-height:100%'>Rules for a Gun Fight</span>

1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.

2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.

3. Only hits count. The only thing worse than a miss is a slow miss.

4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.

5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)

6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.

7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.

8. If you are not shooting, you should be communicating, reloading, and running.

9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.

10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

11. Always cheat; always win. The only unfair fight is the one you lose.

12. Have a plan.

13. Have a back-up plan, because the first one won't work.

14. Use cover or concealment as much as possible.

15. Flank your adversary when possible. Protect yours.

16. Don't drop your guard.

17. Always tactical load and threat scan 360 degrees.

18. Watch their hands. Hands kill. In God we trust. Everyone else, keep your hands where I can see them.

19. Decide to be aggressive ENOUGH, quickly ENOUGH.

20. The faster you finish the fight, the less shot you will get.

21. Be polite. Be professional. But, have a plan to kill everyone you meet.

22. Be courteous to everyone, friendly to no one.

23. Your number one option for personal security is a lifelong commitment to avoidance, deterrence, and de-escalation.

24. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."


<span style='font-size:13pt;line-height:100%'>Navy Rules for Gun fighting:
</span>
1. Go to Sea
2. Send the Marines
3. Drink Coffee
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Not just for gunfights...

11. Always cheat; always win. The only unfair fight is the one you lose.

12. Have a plan.

13. Have a back-up plan, because the first one won't work.

19. Decide to be aggressive ENOUGH, quickly ENOUGH.

21. Be polite. Be professional. But, have a plan to kill everyone you meet.
 
"10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty."

lol......
 
(thrasherfox @ Mar. 22 2007,10:40) Ooooh RAAHHHHH  
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I think something is getting hard...    
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Please tell us when it is safe to post again..

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I like the AIR FORCE way #1. Push Red Button

2. Wait 100 years for radiation to clear

3. Build new disneyland
 
All that rules apply in the DMZ...but, those commie bastados...hit us back alot harder than you think...(might as well empty the gun and everything else you've got? and then start talk...)
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"are you okay, over there?"
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Send marines and drink coffee. That's awesome
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I always said in my time in the navy the day they hand me a weapon the country is in serious trouble.
 
(frisbee @ Mar. 22 2007,18:05) I like the AIR FORCE way   #1.  Push Red Button
                                         
                                           2.  Wait 100 years for radiation to clear

                                           3.  Build new disneyland
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(MC MUSTANG @ Mar. 22 2007,15:37) Not just for gunfights...

11. Always cheat; always win. The only unfair fight is the one you lose.

12. Have a plan.

13. Have a back-up plan, because the first one won't work.

19. Decide to be aggressive ENOUGH, quickly ENOUGH.

21. Be polite. Be professional. But, have a plan to kill everyone you meet.
I'll remember that MC. By the way if we do ever hook up for a ride, I prefer to bring up the rear
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OOOOH RAH!!! THOSE ARE THE UNOFFICAL 0311 GRUNT RULES AT LEAST IT WAS WHEN I WAS IN 3RD BN. 9TH MAR. KILO CO. 3RD PLT. SEMPER FI!!!!
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Used to ride carriers and amphibs. Watch the jets take off loaded down with bombs and come back without the bombs. Watch the landing craft leave with the marines, and return without them. Working in an airconditioned electronics shop pretty much drinking coffiee all the time.
We used to come out of the shop in the gulf wearing a jacket while most spaces on the ship were 90 plus degrees.
 
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